

Attacker and Defender sides will now be chosen at random.įIXED – In the Planning Phase, selecting Confirm Loadout with a controller also picks up the defuser or drops it.įIXED – Grenade indicator color can be inconsistent with the level of threat.įIXED – Crosshairs of the Bulletproof Camera are not visible for teammates and spectators.įIXED – Electric damage won't reactivate for a device disabled by an EMP if another electric device is deployed and picked up during the EMP duration.įIXED – Player's camera goes out-of-world after being eliminated when no drone is available.įIXED – Laser sight remains visible while in ADS.įIXED – Barbed wire destroys Defenders' secondary gadgets when it's deployed on top of them.įIXED – The same controller input is used for dropping the defuser and switching ability mode.

GAMEPLAYFIXED – Total ammo count is incorrect on some weapons.įIXED – Movement speed while using ADS upside down is faster than right side up during Rappel.įIXED – Changing sensitivity mid-game removes the ability to look in any direction while in ADS.įIXED – Assist is not counted for the player that injures an opponent if a teammate puts the opponent in DBNO and then eliminates them.įIXED – Barbed wire can be destroyed by allies when friendly fire is off.įIXED – Some device recharging cooldowns don't get paused while in DSEG.įIXED – Reinforcement hinges are invisible from one side and block bullets.įIXED – Some gadgets don't break the glass window when deployed on a barricade.įIXED – Threat indicator doesn't appear for a grenade dropped by an eliminated Operator.įIXED – Servers prioritize putting players with a fast connection on the Attacker side during lobby creation.
